Well if it skyrim online i think the daggerfall would be the best lore to follow cause Actually the Dagger Fall Covenant Seem to be the only good lore in how i see cause The Ebonheart and The Almederi Dominion were awesome and stuff But in how i see it was the Ebonheart were awesome but they enslave each other and the innocent and later on when i play the dominion i see they ended up banning Talos and took over skyrim (base on what the dragonborn do) so i would totally join the Covenant
Besides, all the cool kids know Daggerfall is where it's at! You know, the one where you can spend a good half hour customizing all your characters stats and giving them weaknesses like "cant use silver weapons!" and then after that half hour of perfect stat building you click to start the game and it just so happens to randomly determine your only weapon is a silver sword leaving you no choice but to quit out or die (Cuz the starting dungeon ISNT auto-win!) and spend a ton of time remaking the character again?
Now if only they could make a game with the stat customizability (and wall climbing) of Daggerfall, the amazing environments of Morrowind, and the playability of Skyrim, Bethesda would win existence. We could all just go home and stop trying. But frankly they haven't figured out how to make a character climb a ladder yet so I'm not holding my breath >>
honestly, as much as i like Morrowind, Skyrim was my first TES game, so transitioning over to MW was really ????? considering the controls are kinda clunky compared to the newer games. i've heard good things about Daggerfall, but I've yet to arse myself to get the game up and running.
your reply is really tempting me to start playing it now, tho. XD
I found Daggerfall at the local Salvation Army for a few bucks a while back, though I think Bethesda's released it for free now. What I described was my first experience with the game . My only other experience, which is when I stopped playing, was actually making it out of the starter dungeon, finding the first town, which had its town gates closed 'cuz night time, so I scaled the wall (that was awesome, except for all the slipping and falling), and made it inside. And everything was totally cool until the second night, inside the town, a super powerful ghost just appeared and murdered me in the town square. NO SUPERHUMAN PSYCHIC GUARDS IN THE GAME I ACTUALLY NEED THEM!
Combine that with other things like timed and permanently missable main quests (aka you didn't decode that confusing message fast enough to get the NEXT confusing message to figure out where to be at the exact right day and time, so you failed the main quest, but we wont tell you that), and man, from Daggerfall to Morrowind to Oblivion/Skyrim they went from "GOOD LUCK WINNING JACKASS" to "Well, okay, no time limits but you still have to write down directions people give you in a notebook" to "Yeah just follow the arrow. Damnit man we don't have the budget to voice act directions everywhere!". It's really weird
Not joking though, Daggerfall, or at least my copy of it, actually came with a thick book that contained a walkthrough for the entire main quest because it was so damned easy to screw up!